Thursday, 23 May 2019

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As a store owner, I'm always curious to see what D&D miniature customers are buying. Are female miniatures languishing on the shelves? Are there races rarely played? Nobody really knows for sure who is playing what, and the manufacturer was polling retailers after the first print run trying to get a grasp on what was actually selling. So just for fun, here are my numbers.

These are in percentages to avoid the inevitable measuring of our retailer prowesses. It only includes the character models, of which we have every one. We have been good about keeping these in stock too, often ordering multiples to avoid outages. I can't say that about Reaper Bones, which I'm less excited about. Overall, in the last year, we've sold about 800 character models. Here's how it breaks down.


With an almost even split, I think this represents a change not seen in previous years, many more women playing Dungeons & Dragons. 


The human centric party is no surprise here, as we see them take top billing in the rules. I'm a little surprised to see Dragonborn so high up. Half elves can pass for elf or human, so it's no indication of a class choice to see them last.




The wizard edges out the fighter, and the rogue is up there, but where is the cleric? I had to go through the data a couple times to be certain the cleric was a poor seller. The four archetypes certainly aren't reflected in sales by class. The arcane spell cards sell twice as many as the cleric, by the way.
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Today, Oceanhorn is being released on Nintendo Switch!



Nintendo Switch is an amazing video game console and when I first got my hands on it, I immediately fell in love with it. The ability to go from portable mode to TV works flawlessly, and it all comes down to the genius design of the console. Nintendo has nailed the screen size of the device, to diminish the disparity between the modes – making sure the same game works perfectly on both modes. We investigated a lot of this when we ported a portable game (iPhone, iPad) to the big screen for PC and consoles and it is not as simple as it sounds. People have different expectations when it comes to big screen titles.

Oceanhorn on Switch is probably the most definite version of the game. The game is based on the remastered PC version of Oceanhorn and you can play it in both portable and TV mode. The game runs beautifully 60 fps / 1080p in docked mode and equally impressively 60 fps / 720p in portable mode. The game includes an amazing soundtrack from the industry legends Nobuo Uematsu and Kenji Ito, and our own brilliant composer Kalle Ylitalo. Voice talents range from Ray Chase (Final Fantasy XV, Noctis) and Kevan Brighting (Stanley Parable, Narrator) to Fryda Wolf (Mass Effect Andromeda, Sara Ryder). We could not be more excited to give Nintendo fans a chance to enter the world of Oceanhorn.

Oceanhorn on Switch is probably the most definite version of the game.

From the personal perspective of a small indie developer, this moment feels historical. Like many others, I grew up with Nintendo consoles and games, and this Kyoto-based company will always have a special place in my heart. Nintendo has played a crucial part in the history of video games ever since the dawn of home consoles, and they keep setting the standard for video game entertainment from one decade to another.

From this love and admiration, comes my driving force to cherish the experiences I had in my childhood. I got into making video games, because of the ever-inspiring experiences such as Final Fantasy, Chrono Trigger, Secret of Mana, and Zelda.

Oceanhorn is a game for the Nintendo fans, because it was made by a bunch of them. We are well aware that it is a smaller title and a different title from many of the console experiences that inspired it – but I truly believe that we were able to capture some of the essence of the classics in this game, as well as establish Oceanhorn as a franchise of its own.

Have a great adventure, Switch owners!

Heikki Repo
The creator of Oceanhorn

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                                             Warlord Pioneers romping through the bunny fur


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#SuzyCube #gamedev #indiedev #madewithunity
The EGLX developer conference kicks off today! My first order of business is to help warp young minds at the Mentor Lounge! Come find me and all the other mentors in room 713B at 11:00 this morning to partake of our pearls of wisdom! Hope to see you there!
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Teenagent title screen
Developer:Metropolis Software House|Release Date:1995|Systems:DOS, Amiga

This month on Super Adventures I'm playing another point and click adventure game! But this time there's a twist: I have absolutely zero idea what this is. All I know is that GOG.com gave it to me for free when I signed up and the graphics looked a bit amateurish in the screenshots.

One thing I'm sure of though is that it's got nothing to do with the 1991 Teen Agent movie (called If Looks Could Kill in the US). This is Teenagent, one word; totally different thing. I'm guessing that it's probably a play on the word 'teenager'. It might also be a play on the word 'newsagent' but I'm kinda hoping it isn't as I'd rather jet around the world immersing myself in international intrigue than sell crisps. In fact I'd better check Wikipedia to make sure...

...oh that's interesting, it turns out that Teenagent was the first Polish game to be released on CD, though it seems GOG's given me the floppy disk version without the voice acting because those voices were all in Polish. I'm not considering that to be a problem. Plus it's running through ScummVM, but that's not a problem for me either.

Wikipedia also tells me that developer Metropolis Software isn't quite as obscure as I thought, as they made games like Gorky 17 and Infernal. In fact it was one of the longest operating game development studios in Poland before getting bought by CD Projekt in 2008 and shut down in 2009. Another fun fact: it was founded by opinionated video games bloke Adrian Chmielarz, who did programming and writing for Teenagent, before going off to make Painkiller and Bulletstorm for his new company People Can Fly, and The Vanishing of Ethan Carter for his newer company The Astronauts. So that's interesting.

Okay I'm going to take screenshots of the first hour or so and write words under them now.
Read on »

Tuesday, 2 April 2019

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For two hours this week on the day it was announced, I sold the new Ultimate Masters Magic set for a ridiculously low price of $225. There were a few reasons. This set was initially greeted that day with profound indifference. When I queried my staff, they told me it appealed to the grinder crowd, which has nothing to do with gay sex, I'm told, and everything to do with wheeling and dealing Magic cards as commodities. That is certainly not our crowd, as we cater to the more casual player. My sales rep threw up his hands with a big "who knows" when I asked if he thought it would be hot. The biggest reason I low balled it was the release date, December 7th.

Why is that important? Like 90% of game store owners (I took a poll), I use the fiscal calendar year. In the United States, if my inventory value was X on January 1st of this year, I am taxed on the amount over X on December 31st. It's taxable income hidden in inventory. Canada doesn't have this, which is why you can see glorious "museum" stores there with vast inventories. Also, in case you're wondering about changing a fiscal calendar year, small corporations like mine need permission from the federal government. Their response is "get bent, you made your choice."

A Magic release in December, although likely profitable, is not welcome. It will mean holding extra, inactive stock of this product in exchange for strong turning stock that is actively making money. Long story short, the correct amount of Ultimate Masters to buy on December 7th is 24 days worth. When I buy a Magic set, it might last a weekend or it might last three months. So Ultimate Masters was ultimately dangerous, especially at a price point of $336 per box. Blowing it out is a reasonable fiscal decision.

So that night I mangled a flyer to read $225 to attract customers I wouldn't normally have, for a product I didn't want, that I necessarily needed to blow out in 24 days. I posted it in our private Magic forum on Facebook, hoping we might get a few pre orders in the next few weeks. Then the calls began. My manager texted me, asking if I was sure that was the price I wanted. Store owners from 200 miles away called to make sure my head was on straight, because their customers were about to jump in their cars and drive to my store. Then I checked my distributor's website, because remember, Wizards of the Coast just stopped selling direct to game stores. Oh boy. I had made a big mistake.

Our distributor Magic prices are going up significantly starting January 1st, because Wizards of the Coast is reducing our margin significantly without raising the MSRP.  That January 1st price change date assumed there were no other Magic releases for the rest of the year. This surprise release caught everyone by surprise, so those January 1st margins? They went into effect starting in November with Ultimate Masters. Not January, right now. What was going to be a modest profit on this release, was now going to be $10 of gross profit, which is a bit of a disaster. So now what?

I did what any retailer would do, I made a course correction and increased our box prices to $250, which was still $50 less than any online price that evening (putting it at $250). The two people who bought boxes at $225 got to keep their orders intact, of course. I didn't suddenly demand an extra $25 from them. One person who wanted a bunch at $225 but couldn't pay that evening was angry and threatened me, but we eventually came to a resolution that made us both not homicidal. Here's where it got a little dodgy ethically though.

My crazy price had spread far and wide. There was a Reddit post. Reddit is an Internet bulletin board system I'm told. The resulting buzz for $225 per box brought in many customers, who ultimately shrugged and paid $250 a box, because it was still the best deal out there. I sold a couple dozen boxes, where most of my store owner friends sold a couple. The question you should ask: Was this Bait and Switch?

Bait and Switch is where you advertise one low price to get customers in your store, only for them to discover a higher price when they arrive. There's a good article on this here. Retailers make mistakes, and I clearly had made a big mistake with this one. The difference between bait and switch and an honest mistake is intention. Did I intend to advertise for two hours my $225 price so I could raise it when customers called in later?  If so, that's illegal bait and switch. Was it an honest mistake? The same actions, even though they resulted in the same phenomenal sales that would have occurred with illegal and unethical bait and switch, are just a mistake, if it wasn't your intention.

Eyebrows were raised, and what I want to say is good. Eyebrows should have been raised. It's a shady and illegal tactic if done intentionally, and the only way to know for sure is to get into my head. That's worth an eyebrow raise. I also want to say sorry, I made a mistake. I apologize for that. I paid the rent on Ultimate Masters, so I'm glad this happened, but I also acknowledge I burned a lot of social capital to do it. I certainly won't make that mistake twice, if I can help it.

There are some who will be angry and suspicious regardless of what I say, and to them, sorry, I can't help you. For the rest of you, I think this is an interesting parsing of a mistake and what this means ethically and legally. We make so very many mistakes in small business and most of the time they cost vast amounts of capital and time. It's not entirely terrible when one works in your favor. Now I just hope my allocation is big enough to cover my pre-orders. Whee!


Monday, 1 April 2019

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This week I'm back with the second part of the new Troops on Parade feature. A review of some of my figure collections, last time it was my 28mm British WW2 Desert boys, this week it's my 15mm Macedonian figures.

Big Man himself
Started around 12 years ago as a bit of an arms race project with a fellow gamer who was going for a Greek Army, it hasn't really seen that much time on the table and over the years it turned into one of the armies I added to every now and again but rarely gamed with.


Companion Cavalry
I have never found a set of Ancient Rules I liked. Most sets are designed for competitions and points based games, which coincidentally are the two things that, for me, send rule books arcing towards the waste paper bin. Those rule systems tend to break once they go outside their designed parameters, I want to recreate the sweeping majesty of Alexanders giant Phalanx (Ohhh......Matron) and the wedge tactics of the Companions. You can't do that with a 12 base DBA army !

That lack of rule set means my 28mm Punic Armies (no doubt a future feature on Troops on Parade) sit in a box unused. I thought Hail Caesar might have been the answer but sadly not, didn't work for me.

Thessalion Cavalry
The figures themselves are from Xyston, I bought them when they first came out. I was on holiday in Scotland near Edinburgh where they were made at the time. I rang the maker up at the time to try and locate a local supplier and he invited me down to the company warehouse (which was pretty big) and I had a great couple of hours looking round and chewing the fat. Walked away with a rather large box of miniatures, the results of which are before you.

The company also made a Sci Fi game called Void, the name escapes me.

Greek Cavalry
As a young lad I was fascinated by the story of Alexander the Great, conquering the known world at such a young age, his ability to hold together a large Empire and integrate into different cultures. If you haven't seen it the TV series Michael Wood, In the Footsteps of Alexander the Great will provide all the inspiration you need.

Red Phalanx

Bronze Phalanx
Blue Phalanx
I was quite surprised when I put this stuff out exactly how much there was, neck end of 700 figures, I still have another 64 figure Phalanx and 24 more Companions in the "to do box" so when I do find "that set of rules" there will be something else to paint.



Greek Mercenary Hoplites
I noticed whilst photographing the figures that quite a few of them had hand painted shield designs whilst the remainder had decals. This must have been a cross over army between the two. I will certainly buy the guy who invented shield transfers a pint if I ever see them, what a cracking idea.

Tharacian Mob
And finally some Thracian allies, I remember my Punic Romans being chewed up by these boys years ago so a unit of two handed weapons was a must.

Hope you have enjoyed this trip through one of my lesser used collections of figures, more from Troops on Parade soon.

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