Friday 20 March 2020

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Company of Heroes - is a 2006 real-time strategy video game developed by Relic Entertainment and published by THQ for the Microsoft Windows and macOS. It was the first title to make use of the Games for Windows label.


Company of Heroes: Complete Pack is a compilation of Company of Heroes for Steam, plus the two standalone expansion packs Company of Heroes: Opposing Fronts and Company of Heroes: Tales of Valor. All three were developed by Relic Entertainment and published by THQ and Sega took over as publisher after they bought the developer in 2013. This compilation replaces Company of Heroes: Gold, which included only the main game and Opposing Fronts. Delivering a marvelous and visceral WWII gaming experience.
1. FEATURES OF THE GAME

Environmental Strategy destroy anything and reshape the battlefield use buildings and terrain to your advantage.
Stunning Visuals Relic's next generation cutting-edge Engine provides graphic quality and a physics driven world.
Real-time physics & completely Destructible Environment guarantee no two Battles ever play out in the same way.
New Advanced AI brings your Soldiers to life as they interact with the changing environment take cover and more.
Company of Heroes: Epic Cinematic Single Player Experience that captures the Turmoil of WWII, as never before.

Game is updated to latest version
▪ Company of Heroes: Complete Edition - Company of Heroes
▪ Company of Heroes: Complete Edition - Tales of Valor
▪ Company of Heroes: Complete Edition - Opposing Fronts
▪ Company of Heroes: Complete Edition - Soundtrack Compilation

2. GAMEPLAY AND SCREENSHOTS
3. DOWNLOAD GAME:

♢ Click or choose only one button below to download this game.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount ISO files.

COMPANY OF HEROES DOWNLOAD LINKS
http://pasted.co/af29b5ae
PASSWORD FOR THE GAME
Unlock with password: pcgamesrealm

4. INSTRUCTIONS FOR THIS GAME
➤ Download the game by clicking on the button link provided above.
➤ Download the game on the host site and turn off your Antivirus or Windows Defender to avoid errors.
➤ Once the download has been finished or completed, locate or go to that file.
➤ To open .iso file, use PowerISO and run the setup as admin then install the game on your PC.
➤ Once the installation process is complete, run the game's exe as admin and you can now play the game.
➤ Congratulations! You can now play this game for free on your PC.
➤ Note: If you like this video game, please buy it and support the developers of this game.
Temporarily disable your Antivirus or Windows Defender to avoid file corruption & false positive detections.













5. SYSTEM REQUIREMENTS:
(Your PC must at least have the equivalent or higher specs in order to run this game.)
Operating System: Microsoft Windows 10 | Windows 8.1 | Windows 8 | Windows 7 | XP
Processor: 2.0 Ghz Intel Pentium IV or equivalent or AMD Athlon XP or equivalent
Memory: at least 1GB System RAM
Hard Disk Space: 20GB free HDD Space
Video Card: DirectX 9.0c compatible 64MB video card with Pixel Shader 1.1 support
Supported Language: English, French, Italian, German, Spanish, Polish, Czech, Korean, Japanese, and Traditional Chinese language are available and supported for this video game.
If you have any questions or encountered broken links, please do not hesitate to comment below. :D

Thursday 19 March 2020

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The Friend is that stormy night you want the lights on in the entire house. There's someone outside you don't want to let in. Only to find out there is probably something inside you would like to get out.

I saw The Friend at the 2019 FilmQuest film festival (website).

The Friend is a good little jump film. The photography work creates a setting that you smack in the middle of the scene. It is something you can slip into between some other viewing to give yourself that little jolt.

Synopsis:Strange things happen in Ellie's House...

Fabien Montagner, the director, shares some insights into the inspiration for making The Friend and some information on other projects he is working on. He also tells what motivated him into becoming a film maker and what he likes to do otherwise.

What was the inspiration for The Friend?

I have often told myself that if I were to make only one feature film in my life, it would certainly be a fantasy film. That is because it is still a genre where everything is possible and is rich cinematographically speaking!

One day I read a collection by the Belgian author, Frédéric Livyns, called Amy's Tales. I was looking for a good source of inspiration to try to put together a fantasy story. I love paranormal stories such as Alejandro Amenabar's The Othersand James Wan's Insidious. Signs, spirits and mediums all fascinate me because they touch upon existential questions…I am very sensitive to the world of the invisible, it fascinates me. I did a little bit of spiritualism when I was younger and it left a deep impression on our place here and my relationship to the world of the dead.

In Frédéric Livyns' collection there was a short story titled The Friend, which touches on subjects that spoke to me—a ghost, relations between adults and children, a special house etc. So, I contacted Frédéric spontaneously and three years later we have managed to put together a longer version of the story.

We now need to "sell" our know-how to people who might want to finance our script. I made this very short film, The Friend, to help with that.

What project(s) do you have coming up you're excited about?

My first objective is therefore to make this first feature film. It is already a long and complicated work to convince people, partners and fundraisers to believe in the potential of our stories.

What was your early inspiration for pursuing a career in film?

As a child I was fascinated by American fantasy and science fiction films. Spielberg and Zemeckis for example. Cinema was always an escape from reality that was often less fun. I was a child who often needed to dream and with a good imagination, I thought that living out his dreams in pictures should be a nice job.

What would be your dream project?

I would dream of making a film that would happen in space. A spaceship in the middle of the universe. Space is a world that fascinates and terrifies me at the same time, that brings us back to our condition as insignificant beings. And at the same time, this immensity and this unknown, we may be the only beings to approach it... we are small but we can be great.

What are some of your favorite pastimes when not working on a movie?

I like reading, playing sports, going to the theatre and playing with my children... It keeps me busy the rest of the time!

What is one of your favorite movies and why?

Difficult question... there are so many... I'll try to be original: I have a particular affection for Contact by Robert Zemeckis. The film raises such existential questions about our place in the universe, our relationship to religions, faith and science, all wrapped in a first-class achievement, that it is inescapable to me.

You can find out more about The Friend on



And you can watch it on YouTube (link)

I'm working at keeping my material free of subscription charges by supplementing costs by being an Amazon Associate and having advertising appear. I earn a fee when people make purchases of qualified products from Amazon when they enter the site from a link on Guild Master Gaming and when people click on an ad. If you do either, thank you.

If you have a comment, suggestion, or critique please leave a comment here or send an email to guildmastergaming@gmail.com.

I have articles being published by others and you can find most of them on Guild Master Gaming on Facebookand Twitter(@GuildMstrGmng).



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(NOTE: this content is a teaser from my HCI's 2019 paper and the last post of this year)

The Brazilian gaming market is full of opportunities and peculiarities. The country is well-known abroad for being an emergent field where new game ideas can be explored, andalso for its high levels of piracy, unfortunately. In a certain way, the country is a unique "ecosystem" where different business models and creative processes can be explored, given the size and the diversity of its population, of almost 220 million people.

The gaming industry in Brazil is not consolidated though, and under many aspects it is still in an initial stage. As a first step into our discussion, we can highlight some attributes of the Brazilian gaming market, using as reference the data collected in an important survey named Game Brazil Research 2018 (Pesquisa Game Brasil 2018, in Portuguese), conducted by the company Sioux Games.



In its fifth edition, the research comprised interviews with 2853 people, in an attempt to investigate some demographic, consumption and behavioral aspects of the Brazilian gaming field. The first information we need to highlight is the fact that 75.5% of the Brazilian population plays games in a wide range of platforms, like smartphones, tablets, computers, consoles, portable consoles, etc.

According to this research, the gamer audience in Brazil is mainly cross-platform,with 74% of players experiencing games on more than one device. Smartphones lead the numbers as the most popular gaming platforms in Brazil (37.6%), while consoles occupy the second place (28.8%), followed by computers, in third place (26.4%).

Another interesting piece of information from Game Brazil Research 2018 concerns the self-image of the Brazilian gamer audience: only 6.1% of the respondents considered themselves to be "hardcore" gamers. Most of the interviewed people identified themselves as casual gamers.

It was also remarkable, in the research about mobile games, that 60.7% of respondents said they played while in transit (bus, subway or car).

Finally, it is noteworthy that 53.6% of Brazilian gamers are women, and among the female audience the favorite platform is mobile (59%), in which they spend an average of one to three hours a week playing games.

From these preliminary data, it is possible to understand that Brazil is a fertile ground for mobile games and a place with high potential for new gaming business in this field.

There are no massive game publishers in Brazil yet, and mobile platforms like App Store (Apple) and Play Store (Google) constitute interesting opportunities for game designers, indie studios and small gaming companies to showcase their work, in Brazil and abroad.

#GoGamers

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Written by Anthony L. Cuaycong


Title: Remothered: Tormented Fathers
Developer: Stormind Games
Publisher: Darril Arts
Genre: Action, Adventure
Price: $29.99
Also Available On: SteamPS4, XB1



Italian videogame artist Chris Darril wore many hats in bringing Remothered: Tormented Fathers to fruition, and his labor of love paid dividends by way of critical and commercial success following its release on the personal computer (via Steam) in early January 2018. In creating, writing, and directing Stormind Games' entry to the survival horror genre, he set out to pay homage to Clock Tower, industry veteran Hifumi Kono's highly acclaimed classic adventure series. And, for the most part, he managed to do so with aplomb. Positive reviews, even from his peers, became the norm, leading to the eventual release of ports on the Microsoft Xbox One and Sony PlayStation 4.




Not coincidentally, Stormind Games likewise ventured to put out a Nintendo Switch version of Remothered: Tormented Fathers. Collaborating with Tokyo-based publisher DICO, it managed to find its creation on the Japanese eShop in the middle of last year, well before its scheduled release for the hybrid console's North American, European, and Australian markets. The availability was sudden and met with little fanfare, but those who looked forward to it wasted no time purchasing it at its affordable Y2,400 price point.

As things turned out, there was ample reason for the delay in the release of Remothered: Tormented Fathers beyond the Land of the Rising Sun. For all the enthusiasm that greeted its arrival on digital retail, it proved far from ready. Suffering from optimization problems, it was quickly pulled from the Japanese eShop and subjected to technical fine-tuning in order to, per Stormind Games itself, "meet the developer's award-winning pedigree … We are committed to providing an immersive and gripping experience for the player. The extra time for the project will help us reach that goal."




Significantly, Remothered: Tormented Fathers would have another false start, so to speak. Stormind Games moved the official release date yet anew to early September, although only after it issued a patch close to two months after did it feel like the product was truly ready for public consumption. And, in retrospect, it was right to think the way it did. Not for nothing are there essentially two sets of reviews of and for it: one before the patch was available for download, and one after the application of said patch addressed programming missteps.

The storied past notwithstanding, Remothered: Tormented Fathers – or, to be more precise, its latest iteration – cannot but be deemed worthy of gamers' time. It certainly sets up its much-improved gameplay well with a story designed to get gray cells working overtime. Even the title prompts introspection; the official website discloses it to be an amalgamation of "REM" (for rapid eye movement), "moth," "mother," "other," and "red" in obvious reference to its survival horror predilections. And the narrative, which starts with 35-year-old Rosemary Reed visiting the home of Dr. Richard Felton under false pretenses in order to investigate the disappearance of Celeste, the latter's daughter, is chockful of twists and turns reminiscent of Silent Hill offerings.




Darril has envivioned Remothered to be a trilogy, so it's no shock to find Tormented Fathers replete with unanswered questions. That said, the manner in which the story develops, and the puzzles gamers have to solve en route to unfolding it, figures to keep them engrossed from the get-go. Unfortunately, it remains technically challenged on the Switch, unable to keep steady frame rates and susceptible to stuttering. It's passable at best whether played with the console docked or in handheld mode, suffering from soft tones and occasional artifacting, as well as from input lags.

The good news is that Remothered: Tormented Fathers rewards patient gamers with a satisfying denouement, the inevitable sequel notwithstanding. Make no mistake; it's a challenge to negotiate on the Switch – and the excellent rendition of cutscenes serve only to underscore the wanting visuals. Parenthetically, the audio mix is lacking at best; spatial feedback and aural fidelity and balance are poor to nonexistent. No doubt, hardware limitations contribute to the hurdles Stormind Games had to go through in porting it. That said, it winds up riding too much on its haunting atmosphere to deliver a gripping narrative worthy of the time of even jaded gamers.




All things considered, Remothered: Tormented Fathers can fairly be adjudged a good release that had the potential to be much, much better. For fans of the genre, the hope is that Stormind Games learns from its missteps and delivers on a superior sequel. Meanwhile, those not able to play on any platform but the Switch are left to look at the bright side and consider it positively in its entirety. The rest may want to look elsewhere.



THE GOOD
  • Compelling story
  • Enveloping atmosphere
  • Fairly challenging puzzles

THE BAD
  • Optimization issues abound
  • Graphical compromises evident from the get-go
  • Poor spatial feedback and aural fidelity


RATING: 7/10

Monday 16 March 2020

Sunday 15 March 2020

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Buds, Blooms, and Thorns Review of Heroes & Tricks by Pencil First Games
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Vitals:
Title: Heroes & Tricks
Designed by: Eduardo Baraf, Jonathan Gilmour
Publisher: Pencil First Games
Year Published: 2017
MSRP: $20
2-6p | 15-25 min | 8+

Introduction:
No matter race, creed, gender, or empire – each child of Gamedor is born with an affinity to one of The Four Suits: Card, Meeple, Die, or Token. In Love and War these suits are absolutely meaningless, but in Game, well, they mean everything. A true leader uses their cards, and any means necessary, to gain the favor of other heroes of the land. Can you best the other Lords of Gamedor and build the biggest party of Heroes?

Gameplay:  The goal of Heroes and Tricks is to be the player to win the most tricks (thereby having the most Heroes) in the game. Each Trick is lead by a Hero card that defines the target suit and color, dramatically changing the play dynamic of typical trick-taking games. Players then play into the trick, but only see the last played card and need to use deduction, item play, and hand management to win the most tricks.

—description from the publisher

Blooms:
Blooms are the game's highlights and features.  Elements that are exceptional.
  • The artwork and component quality is great.  Characters and items are fun and comical, the cards and dividers are great quality, and the magnetic box is outstanding.
  • The ability to have the game playable without a table is very interesting.
  • Trick taking with some additional cards to give powers and abilities is a fun twist.
Buds:
Buds are interesting parts of the game I would like to explore more. 
  • I'm curious to know if repeated plays adds a better sense of strategic choice.  
  • There is a variant to play more like a traditional trick-taking game, without the box.  This may feel like you have more control of your game.
  • The rock-paper-scissors style hierarchy of suits is an interesting way of figuring out the trick winner if nothing matches the hero exactly.
Thorns:
Thorns are a game's shortcomings and any issues I feel are noteworthy.
  • Felt like it was mostly luck.  
  • Very limited information about what other players had made choices feel very limited and just a shot in the dark.
  • The general mechanics seemed straightforward at first, but felt a bit kludgy in practice.
  • Though you can play without a table, it's very helpful to have a place to lay down cards as you win tricks.  It's tough to juggle your hand, your won tricks, and the box as it's passed around.
  • There are four suits, four colors, and various ranks of cards within each suit and color.  Each color has two suits, each of which it shares with another color.  That's just too much going on and it results in chaos.
Final Thoughts:
Admittedly I didn't play this game much, but what I did play felt like it was mostly luck since there was so little known information about what anyone had and what was played.  You can only see the card that was played before your own turn.  Unfortunately I couldn't ever find anyone interested in exploring the game further.

I do like the idea of games that you can play without needing a table, and you can play this without a table, but that's very cumbersome.  You need a place to put the cards you win.  It also gets tiring to have to pass the box around, open it to see the last card played, pick something from your hand, then place it in the box.  Then resolving tricks requires that everything be emptied, the winner figured out based on suit, color, rank, and if any of that happens to match the hero that started the trick or if any gear cards changed anything up along the way.  It all ends up being very chaotic and fiddly.

There are interesting ideas in Heroes & Tricks, but they don't feel well thought out and aren't implemented very well.  So much has been done and added that the game just feels like a random, chaotic mess.  All you're doing is guessing the whole time.  I think instead of expanding to essentially 8 suits (if you consider each suit/color combination separately), since you can only see the card played previously, reducing the number of suits would have been a better idea.  Then you'd be able to make some deductions based on cards you have in your own hand.

This may be more interesting as a standard trick-taking game, where you can see everything played, but only the first player gets to see the Hero that they are attempting to win.  I could see this played where the first player gets to see the hero.  Then all players play one card, visible to everyone, possibly with a Gear card played secretly behind their played card.  I think that would be a lot more interesting, add some clever player interactions and deduction, and feel much less chaotic.  You'd have to eliminate the box novelty though.

As it is, I can't recommend Heroes & Tricks, which is a shame since it looks great and has some great ideas.  If you are looking for something to play while in line at a convention, or at a restaurant with limited table space, I think there are better games to play.  But if you like the theme, and don't mind a game that's more an activity and exercise in randomness, then you may get some enjoyment out of it.  Be warned though, whether you win or lose will have more to do with chance than any choices you make.

Buds, Blooms, and Thorns Rating:
Thorn!  I can't quite recommend this game,
although you may enjoy it if you like games
like this.  I feel this game has some flaws and
there are areas that it could improve in the
experience it provides.

Pictures:





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GJJ Games Reviews are independent, unpaid reviews of games I, George Jaros, have played with my family and friends.  Some of these games I own, some are owned by friends, some are borrowed, and some were provided by a publisher or designer for my honest feedback and evaluation.  I make every attempt to be both honest and constructively critical in my reviews, and they are all my opinions.  There are four types of reviews on GJJ Games: Full Reviews feature critical reviews based on a rubric and games receive a rating from 0 to 100.  Quick Reviews and Kickstarter Previews are either shorter reviews of published games or detailed preview reviews of crowdfunding games that will receive a rating from 0 to 10 based on my impressions of the game.  Buds, Blooms,and Thorns reviews are shorter reviews of either published or upcoming games that highlight three aspects of a game: Buds are parts of a game I look forward to exploring more, Blooms are outstanding features of a game, and Thorns are shortcomings of a game.  Each BBT review game will receive an overall rating of Thorn, Bud, or Bloom.

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